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GFXtract
#5
Not sure what kind of errors you're getting, but I use FlashDevelop (Windows only, unfortunately) and this seems to be the build command it uses:

Code:
haxe -lib openfl -lib lime -lib format -lib systools -cp <path to src folder> -neko <path to output folder>/GFXtract.n -main Main

That builds a .n file, which is Neko bytecode. You can convert it to a native binary using:

Code:
nekotools boot GFXtract.n

Hopefully it works the same on Mac as it does on Windows.
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
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Messages In This Thread
GFXtract - by puggsoy - 01-12-2016, 02:48 AM
RE: GFXtract - by Raccoon Sam - 01-12-2016, 05:54 AM
RE: GFXtract - by puggsoy - 01-12-2016, 07:00 AM
RE: GFXtract - by Raccoon Sam - 01-12-2016, 08:43 AM
RE: GFXtract - by puggsoy - 01-12-2016, 09:21 AM
RE: GFXtract - by Dazz - 01-13-2016, 02:57 AM
RE: GFXtract - by puggsoy - 01-13-2016, 03:11 AM
RE: GFXtract - by Dazz - 01-13-2016, 04:18 AM
RE: GFXtract - by puggsoy - 01-16-2016, 03:44 AM
RE: GFXtract - by Struggleton! - 01-16-2016, 05:08 AM
RE: GFXtract - by puggsoy - 01-19-2016, 01:57 AM

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