01-12-2016, 09:21 AM
Not sure what kind of errors you're getting, but I use FlashDevelop (Windows only, unfortunately) and this seems to be the build command it uses:
That builds a .n file, which is Neko bytecode. You can convert it to a native binary using:
Hopefully it works the same on Mac as it does on Windows.
Code:
haxe -lib openfl -lib lime -lib format -lib systools -cp <path to src folder> -neko <path to output folder>/GFXtract.n -main Main
That builds a .n file, which is Neko bytecode. You can convert it to a native binary using:
Code:
nekotools boot GFXtract.n
Hopefully it works the same on Mac as it does on Windows.