Each character card 2-3 attacks written on them detailing how much damage the attack does and which cards it can hit.
For example: Mario has Jump Stomp which does 1 damage and attacks from above down.
He also has Fireball which attacks cards on the ground from left to right.
The numbers right now are just something I quickly wrote down to demonstrate the rules. That won't be Goomba's HP and "Cost" if you prefer.
The salary/cost thing was designed to prevent someone from using all their most powerful cards at once. I don't want Mario surrounded by a Chomp and two Thwomps. He would be overpowered. So I would make Chomps and Thwomps very expensive, so Mario could only afford to use one.
I also want to give the player a reason to use a Goomba. I never liked the idea that there are cards that are just bad and you are better off never using them and only using the strong ones. I want there to be some sort of edge to using a Goomba.
A think Kamek would be perfect for that.
For example: Mario has Jump Stomp which does 1 damage and attacks from above down.
He also has Fireball which attacks cards on the ground from left to right.
The numbers right now are just something I quickly wrote down to demonstrate the rules. That won't be Goomba's HP and "Cost" if you prefer.
The salary/cost thing was designed to prevent someone from using all their most powerful cards at once. I don't want Mario surrounded by a Chomp and two Thwomps. He would be overpowered. So I would make Chomps and Thwomps very expensive, so Mario could only afford to use one.
I also want to give the player a reason to use a Goomba. I never liked the idea that there are cards that are just bad and you are better off never using them and only using the strong ones. I want there to be some sort of edge to using a Goomba.
(01-13-2016, 12:03 AM)DragonDePlatino Wrote: - A sneaky card that can shuffle a single card's Hearts.
A think Kamek would be perfect for that.