Oh neat! I tested the script with some enemy and Skell/Mecha files and works really well.
For human characters it looks like the bones get in the way.
Archive with a Skell, Enemy(well enemy skell) and Normal Character
Guess I have to take a deep look into Max scripting.
I'm really thankfull for the help so far
I'could upload the complete model archives on sunday if someone is intrested.
€dit:
ok guess it will take me some years until I will achieve something with scripting and encoding seems like a really not so easy topic.
But the weapon models look fine already and should be a big help.
Couldn't find much info about the mtxt texture format so I guess it's a propertyformat as well.
For human characters it looks like the bones get in the way.
Archive with a Skell, Enemy(well enemy skell) and Normal Character
Guess I have to take a deep look into Max scripting.
I'm really thankfull for the help so far
I'could upload the complete model archives on sunday if someone is intrested.
€dit:
ok guess it will take me some years until I will achieve something with scripting and encoding seems like a really not so easy topic.
But the weapon models look fine already and should be a big help.
Couldn't find much info about the mtxt texture format so I guess it's a propertyformat as well.