01-17-2016, 05:48 PM
(This post was last modified: 01-17-2016, 05:50 PM by Zero Kirby.)
I think Zelda being easy is just a victim of more modern designs.
The older games are hard but I never really felt like that was a good thing (nor did I feel like they were fair). The newer games are easier because every single one is somebody's first so they can't be TOO difficult. As said earlier, too, most modern Zelda games come with a Second Quest just like in the old days that generally gets rid of heart pickups, doubles damage, or both.
It's Zelda, not Bayonetta. If people want challenging games they can buy challenging games.
I generally find the difficulty of most Zelda games ramps up fairly. Skyward Sword and Link Between Worlds were pretty good examples of this and beating them on Hero Mode felt like an accomplishment.
The older games are hard but I never really felt like that was a good thing (nor did I feel like they were fair). The newer games are easier because every single one is somebody's first so they can't be TOO difficult. As said earlier, too, most modern Zelda games come with a Second Quest just like in the old days that generally gets rid of heart pickups, doubles damage, or both.
It's Zelda, not Bayonetta. If people want challenging games they can buy challenging games.
I generally find the difficulty of most Zelda games ramps up fairly. Skyward Sword and Link Between Worlds were pretty good examples of this and beating them on Hero Mode felt like an accomplishment.