01-20-2016, 01:59 AM
I present a model:
Route 4 Construction Site 1.zip (Size: 5.9 KB / Downloads: 214)
MKDSCM won't correctly export unless you choose to export textures as TGA. Normally, you can just convert them to PNG, but in this case, there is a 0 byte, extensionless file that seems to represent part of the model and has a testure embedded in it that is invisible in Windows Explorer but works fine in modeling programs.
I solved this problem for other models by deleting everything except that portion of a model and exporting it, deleting that portion of the model and exporting everything else, then putting them together and exporting them as one model. However, I first needed to use Tinke to find the invisible texture and apply it.
This model is from Pokemon Black Version. This game's file system is not as easy to identify models through Tinke as its predecessors. That means I can't for the life of me find the texture.
Is there any way to extract this texture from the model originally exported from MKDSCM?
Route 4 Construction Site 1.zip (Size: 5.9 KB / Downloads: 214)
MKDSCM won't correctly export unless you choose to export textures as TGA. Normally, you can just convert them to PNG, but in this case, there is a 0 byte, extensionless file that seems to represent part of the model and has a testure embedded in it that is invisible in Windows Explorer but works fine in modeling programs.
I solved this problem for other models by deleting everything except that portion of a model and exporting it, deleting that portion of the model and exporting everything else, then putting them together and exporting them as one model. However, I first needed to use Tinke to find the invisible texture and apply it.
This model is from Pokemon Black Version. This game's file system is not as easy to identify models through Tinke as its predecessors. That means I can't for the life of me find the texture.
Is there any way to extract this texture from the model originally exported from MKDSCM?