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Astonishia Story (PSP) - How to get the graphics?
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Ripping is making progress, I even found out that the weird bright "fog" on the tilesets is actually alpha transparency and that you can disable it per PhotoFiltre or any other newer graphics program.

The way Glintercept rips animations is, well, it is okay, but not very good. You have no guarantee that all frames are there so you have to double-check with Animget and also the order of the animation frames is random, so you have to double-check that as well.

Also sometimes you have memory issues (like the debugger crashes) but also with the ripping. I noticed multiple times that Glintercept denies catching screenshots/sprites/tilesets. There is only a folder and a log file in it. Thankfully restarting solves the problem.

All in all, it's very good as a map ripper and the best thing if any other sprite-/tile-ripping-method fails.
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RE: Astonishia Story (PSP) - How to get the graphics? - by Davy Jones - 01-24-2016, 07:38 PM

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