01-25-2016, 07:24 AM
And four more courses ready. These ones are a bit lengthier than the previous ones, and contain plenty of points where you'll have to stay on your toes if you wish to survive.
1. Six Gears Under [SMB3] (7F9E-0000-01A5-A65E)
A combination stage, set for one half in the underground and the other in a ghost house. There's a couple of hidden chambers sprinkled throughout, and a mini-boss at the tail end. Contains a check-point.
2. Poltergeist Pass [NSMB] (99FD-0000-01A5-ABA6)
This one, on the other hand, is pure ghost house. Something a bit simpler for now, just traverse through the place and let sleeping Boos lie. Nothing more to it.
3. Railway Rendezvous [SMB3] (326C-0000-01A5-AEAE)
Aaaand now we get crazy. In this stage, you're piloting a Fire Clown Car through a plethora of tracks armed with Grinders, cannons and the occasional Wiggler. Patience is key to passing this stage unscathed... along with remembering that the Fire Clown Car is equipped with a charge shot that can break blocks. Contains a check-point.
4. The Goddess' Day Off [SMB] (723D-0000-01A5-BDE2)
"Tch, tch, tch, Bowser. Trying to kidnap poor Toadstool again? I suppose someone oughta come in there and teach you a lesson or two about that."
It's a Mystery Mushroom course, and Lady Palutena's rocking the stage! Don't expect this overworld/airship combo to be a cakewalk, though, as there's enemy troops behind every corner, and the airships themselves are armed to the teeth. Keep a lookout for any hidden blocks at the last tower, you may just need it. Contains a check-point, a mini-boss and a boss, the full ensemble.
And that's the batch in full. There's a good chance more will come, and hopefully I'll have that pesky course upload limit bumped up by then.
1. Six Gears Under [SMB3] (7F9E-0000-01A5-A65E)
A combination stage, set for one half in the underground and the other in a ghost house. There's a couple of hidden chambers sprinkled throughout, and a mini-boss at the tail end. Contains a check-point.
2. Poltergeist Pass [NSMB] (99FD-0000-01A5-ABA6)
This one, on the other hand, is pure ghost house. Something a bit simpler for now, just traverse through the place and let sleeping Boos lie. Nothing more to it.
3. Railway Rendezvous [SMB3] (326C-0000-01A5-AEAE)
Aaaand now we get crazy. In this stage, you're piloting a Fire Clown Car through a plethora of tracks armed with Grinders, cannons and the occasional Wiggler. Patience is key to passing this stage unscathed... along with remembering that the Fire Clown Car is equipped with a charge shot that can break blocks. Contains a check-point.
4. The Goddess' Day Off [SMB] (723D-0000-01A5-BDE2)
"Tch, tch, tch, Bowser. Trying to kidnap poor Toadstool again? I suppose someone oughta come in there and teach you a lesson or two about that."
It's a Mystery Mushroom course, and Lady Palutena's rocking the stage! Don't expect this overworld/airship combo to be a cakewalk, though, as there's enemy troops behind every corner, and the airships themselves are armed to the teeth. Keep a lookout for any hidden blocks at the last tower, you may just need it. Contains a check-point, a mini-boss and a boss, the full ensemble.
And that's the batch in full. There's a good chance more will come, and hopefully I'll have that pesky course upload limit bumped up by then.