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Ripping sprites using GLInterecept help (DS)
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(01-25-2016, 02:12 PM)CrashmanX Wrote: Trying to rip sprites from Super Robot Wars W for DS using GL Intercept and I'm getting no where. For whatever reason I can't get GL Intercept to work with DeSmuME. I used the tutorial located here (http://spritedatabase.net/tutorial_ds.php) and I can't seem to get GL Intercept to create an Images folder with the sprite rips in it. 

Alternatively if someone could point me in the direction to rip into the ROM and just pull the sprites out myself that'd be cool. I tried researching into using DS Lazy with a few other programs and it seemed to go over my head in terms of what all I needed to do.
GL Intercept only works with open GL rendered games, and the one you may have may not. The best tool to have with NDS ripping is a tool called Tinke, which you can get here:
https://gbatemp.net/threads/tinke-0-7-2.303529/

It allows you to view every file stored in the NDS rom(including individual graphics such as sprites). Tahaxan is another program that does the same. I can give you a zip file of it if your interested. Hope this helps!
~Anex
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RE: Ripping sprites using GLInterecept help (DS) - by Pingus! - 01-25-2016, 03:57 PM

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