(01-25-2016, 06:20 PM)CrashmanX Wrote:Depending upon how the game is structured, the sprite data may be in those .bin files. I know some ds games use LZ77 standard and Huffman compression. Could you upload some of these .bin files by extracting them? I might be able to help(01-25-2016, 03:55 PM)daemoth Wrote: First, make sure to download the uptodate version of glintercept ( the one in the tutorial isnt).
Here a link to download it Do the same for your emulator. Also, dont forget to set the emulator to use the opengl renderer.
Yep. Got both of those at their newest versions.
(01-25-2016, 03:57 PM)Anexenaumoon Wrote: GL Intercept only works with open GL rendered games, and the one you may have may not. The best tool to have with NDS ripping is a tool called Tinke, which you can get here:
https://gbatemp.net/threads/tinke-0-7-2.303529/
It allows you to view every file stored in the NDS rom(including individual graphics such as sprites). Tahaxan is another program that does the same. I can give you a zip file of it if your interested. Hope this helps!
~Anex
Well crap. I've used both of the above and I'm getting a bunch of .bin files with no hints as to their encoding. Any common encodings that are used among DS games?
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Ripping sprites using GLInterecept help (DS)
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Ripping sprites using GLInterecept help (DS) - by CrashmanX - 01-25-2016, 02:12 PM
RE: Ripping sprites using GLInterecept help (DS) - by daemoth - 01-25-2016, 03:55 PM
RE: Ripping sprites using GLInterecept help (DS) - by Pingus! - 01-25-2016, 03:57 PM
RE: Ripping sprites using GLInterecept help (DS) - by CrashmanX - 01-25-2016, 06:20 PM
RE: Ripping sprites using GLInterecept help (DS) - by Pingus! - 01-25-2016, 06:28 PM
RE: Ripping sprites using GLInterecept help (DS) - by CrashmanX - 01-25-2016, 06:35 PM
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