01-26-2016, 07:23 PM
(This post was last modified: 01-26-2016, 07:48 PM by Fallenleader.)
Good news guys:
https://github.com/gdkchan/Ohana3DS-Rebirth/issues/3
https://github.com/gdkchan/Ohana3DS-Rebirth/issues/13
Two critical features for Ohana are in the works, with the former being pokemon related, and the later one being a general needed addition.
We should soon see the ability to extract POKEMON animations very soon.
When issue #13 is resolved, we can then start documenting parts of the roms that are currently unable to be properly documented due to original Ohana crashing on extraction, as I noted in that issue. This means possibly finding overworld animations, as well as in-battle model animations for non pokemon models.
I will notify here when things are patched up and supported, and press for an Animators Resource section, in which I will contribute towards OR/AS/X/Y as much as possible since the animations are critical for my project.
Edit: http://www.vg-resource.com/thread-28608.html - Be sure to vote!
https://github.com/gdkchan/Ohana3DS-Rebirth/issues/3
https://github.com/gdkchan/Ohana3DS-Rebirth/issues/13
Two critical features for Ohana are in the works, with the former being pokemon related, and the later one being a general needed addition.
We should soon see the ability to extract POKEMON animations very soon.
When issue #13 is resolved, we can then start documenting parts of the roms that are currently unable to be properly documented due to original Ohana crashing on extraction, as I noted in that issue. This means possibly finding overworld animations, as well as in-battle model animations for non pokemon models.
I will notify here when things are patched up and supported, and press for an Animators Resource section, in which I will contribute towards OR/AS/X/Y as much as possible since the animations are critical for my project.
Edit: http://www.vg-resource.com/thread-28608.html - Be sure to vote!