01-26-2016, 09:10 PM
I don't know; I'm just saying it's a possibility if none of the resolutions look like they're working properly.
Depending on how the renderer for their game is set up, it may just be easier to stretch images without drawing them exactly how they should appear pixel-perfect onscreen. 3D APIs like OpenGL for example make it actually pretty hard to get it pixel-perfect if you set it up a certain way.
Depending on how the renderer for their game is set up, it may just be easier to stretch images without drawing them exactly how they should appear pixel-perfect onscreen. 3D APIs like OpenGL for example make it actually pretty hard to get it pixel-perfect if you set it up a certain way.