01-28-2016, 12:05 AM
It appears that for some reason, all the colours that appear below a certain line are transparent. Like, the colours are there in the palette, but their alpha channels are 0. All the colours that appear above that line have normal alpha channels. So you can only view the whole image if you ignore the alpha channels, but then you have the obvious issue of the background being black, and no anti-aliasing. So the program's working correctly, it's the files that are wonky.
Not quite sure what to do here. I even tried replacing the background colour (in the actual palette) with white, and got this:
So it looks like the actual background colour is part of his bottom half. Note that I don't just mean a different position in the palette with the same value as the background; it is the very same palette position as is used for the background.
All I can really conclude from this is that the full image is only supposed to be viewed against a black background, and I'd be surprised if it's seen in any other state in the actual game. Ripping it like this is fine if necessary by the way, this was a similar case.
Not quite sure what to do here. I even tried replacing the background colour (in the actual palette) with white, and got this:
So it looks like the actual background colour is part of his bottom half. Note that I don't just mean a different position in the palette with the same value as the background; it is the very same palette position as is used for the background.
All I can really conclude from this is that the full image is only supposed to be viewed against a black background, and I'd be surprised if it's seen in any other state in the actual game. Ripping it like this is fine if necessary by the way, this was a similar case.