01-28-2016, 12:46 AM
I used TiledGGD (PE). Here's a screenshot with the settings on the side:
In this the alpha is ignored, you can enabled it in Palette - Alpha Settings. If you do you should also tick Enable for the Alpha Stretch section and put Minimum to 0 and Maximum to 128.
In the particular image from the above post, what I did was edit the actual file so that the first palette value (i.e. the background colour) was white instead of near black, then viewed it while ignoring alpha. This helped show that it's actually is included in the bottom half of the image. That's also why the edges look rough.
I'll give it a shot. Might take a little while, but with luck it should work!
In this the alpha is ignored, you can enabled it in Palette - Alpha Settings. If you do you should also tick Enable for the Alpha Stretch section and put Minimum to 0 and Maximum to 128.
In the particular image from the above post, what I did was edit the actual file so that the first palette value (i.e. the background colour) was white instead of near black, then viewed it while ignoring alpha. This helped show that it's actually is included in the bottom half of the image. That's also why the edges look rough.
I'll give it a shot. Might take a little while, but with luck it should work!