01-28-2016, 10:48 AM
Well after a lot of tries I finally got it working with Adachi:
As you can see, the bottom half of him doesn't have anti-aliasing. Since the alpha channels for those pixels are 0 in reality, the best I can come up for as "fake" alpha is 100%.
Unfortunately, none of Yosuke's ones work, they seem to have borders or other weird issues that prevent my method from working:
Nothing I can really do about that unfortunately :\ (The closed eyes also have some issues but they're not a huge concern.)
I think your best bet is just what we figured before, just submitting the normal ones and the ones with black backgrounds. However if it makes it any easier, I can make my program extract both versions at once for you, from multiple .bins/.tmxs at once.
As you can see, the bottom half of him doesn't have anti-aliasing. Since the alpha channels for those pixels are 0 in reality, the best I can come up for as "fake" alpha is 100%.
Unfortunately, none of Yosuke's ones work, they seem to have borders or other weird issues that prevent my method from working:
Nothing I can really do about that unfortunately :\ (The closed eyes also have some issues but they're not a huge concern.)
I think your best bet is just what we figured before, just submitting the normal ones and the ones with black backgrounds. However if it makes it any easier, I can make my program extract both versions at once for you, from multiple .bins/.tmxs at once.