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Xenoblade X unknown model format (example files inside)
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(02-02-2016, 04:48 PM)Knoskoloz Wrote:
(02-01-2016, 09:42 PM)mkleine Wrote: Hey guys, how's it going?

I've been trying to model and texture a Skell/Mech for studying purposes, but I believe I need some help. 

The idea is to make a highpoly version of the URBAN skell (my favorite), but it's been really hard to do a good model without the proper concepts/blueprints... I took a series of screenshots from the game model I'm trying to do ( https://www.tumblr.com/blog/mkleine ) but it has too many "layers" of armor and weapons, and the WiiU's resolution also doesn't help.

So I'd like to ask you guys, if possible, in case any of you end up converting some skell models to fbx or obj, could you please share? 

I use Blender for modeling/animating and have no idea how to convert the encrypted files, otherwise I'd try to find the models myself Smile





PS. Just to make it clear, I won't use any parts of the original/ripped model or textures in my own model, the ripped model will be used only to provide proper visual reference. 

You can see some of my 3D work on the link below, if you want Smile

https://sketchfab.com/murilo.kleine 




Thanks a lot guys! Smile



Urban.zip

How about this? No textures though


Wow, thank you, man!! It already helps me a lot!!

I can reproduce the textures and normals from the visual reference I have, so no problem Smile


Thanks a lot! Let me know if you need anything!  Wink
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RE: Xenoblade X unknown model format (example files inside) - by mkleine - 02-03-2016, 08:37 AM

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