02-04-2016, 12:54 AM
(02-03-2016, 11:56 PM)Demonslayerx8 Wrote: ah i see, alrighty.Hm, might be reading it incorrectly as a monotone colour. Reminds me of how the colouring is on some of the Sonic '06 character models. I'll look into that a bit later, too.
also... i think you should look into the color nodes in this stage model (also, u can remove the Multiply Vertex Colors settings)..
stage > melee > umbra_f > dys_cliff_set
it comes out all red when it really shouldnt be
*image*
And I'm leaving the "Multiply Vertex Colours" setting there because, as I think I've said before, some of the color values are normally above 128, which is lost when the values are doubled and clamped.