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Character designs: THE SUBJECTIVITY THREAD :'D
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(02-04-2016, 04:09 PM)Koopaul Wrote: Well if someone wants to make a furry fanservice game, there is an audience for that.

That's the problem that Dolphman's stating. For a company like - let's say in a parallel universe Marvelous Entertainment, currently producing the Senran Kagura titty-fanservice games, rolls over and says "Hey, let's make a furry fanservice game with furries with big ol' knockers"

Yes, there'll be an audience for that but it'll be way, WAY smaller than your current fanservice base. Unfortunately (as two users have stated) I think developers are actually afraid of using anthropomorphic characters in the fear of having them fetishized and troves of weird yiff collections spilling over into Google searches - sort of how it's permeated the Sonic the Hedgehog community. With said stigma, you're pretty much driving off the mainstream audience (the majority of your sales) when you have boobs and butts with cat ears and tails


ACTUALLY, there IS a market, and visual novels (a very fanservicey genre) where kemono/furry characters populate the game's roster of characters exist on Steam, but the problem with those is that despite "wonderful" visuals, the games' writing is so absolutely piss-poor that the very audience they're geared towards absolutely can't stand it. :/
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RE: Character designs: good ones and others...not so much - by Kosheh - 02-04-2016, 04:25 PM

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