02-07-2016, 02:04 PM
I remember seeing that, but there was also another .DDS in there, and at about 3AM this morning, I was able to get it. Sadly, it looks like this, and this is its full size:
http://i.imgur.com/4qjVMGK.png
I made a lot of assumptions in doing so, but I did some color correction in GIMP and got it to this:
http://i.imgur.com/J8G7oBr.png
All in all, the process to get a single file is either genuinely horrendous, or I'm doing it the hard way. The .WUD gets extracted into hundreds of .SZS files, then based on the name, you pick the one(s) you're looking to get textures from. Then it's a chain; .SZS to .RARC, .RARC to .BFRES, .BFRES to .GTX, .GTX to .DDS, .DDS to .JPG/.PNG/.TIFF. It would generally end once you've got the .DDS, but the script I have to rip those files and convert them in 3DS Max doesn't work due to it being the 2015 version.
Later on today, I'm hoping to start making a single batch process for this for my ease of use, so we'll see how that goes.
http://i.imgur.com/4qjVMGK.png
I made a lot of assumptions in doing so, but I did some color correction in GIMP and got it to this:
http://i.imgur.com/J8G7oBr.png
All in all, the process to get a single file is either genuinely horrendous, or I'm doing it the hard way. The .WUD gets extracted into hundreds of .SZS files, then based on the name, you pick the one(s) you're looking to get textures from. Then it's a chain; .SZS to .RARC, .RARC to .BFRES, .BFRES to .GTX, .GTX to .DDS, .DDS to .JPG/.PNG/.TIFF. It would generally end once you've got the .DDS, but the script I have to rip those files and convert them in 3DS Max doesn't work due to it being the 2015 version.
Later on today, I'm hoping to start making a single batch process for this for my ease of use, so we'll see how that goes.