02-12-2016, 02:06 PM
OR/AS is the same way.
a/0/1/4 - textures for:
a/0/2/3 - map models
Unlike Pokemon Y, there is nothing really interesting here, mostly doors and a few other objects.
There are more thorough map models elsewhere in ORAS that with time, patience, and basic skills, one can rip overworld map objects a piece at a time, like I did with the pine tree and pokemon center.
Latest ohana has 2 issues being addressed with the dev:
Images don't completely load as there is no method to sort through any more than the first image in the container (only when being directly viewed, a theoretical workaround is to simply load a model then import the containers as textures to work around.)
Exporting is broken. OBJ's, for the first time ever, break on export; and DAE just got a bit more polishing and works in blender supposedly.
Will test with Max, Unity, and Maya shortly.
For now, do not replace with the latest commit until these issues are resolved.
a/0/1/4 - textures for:
a/0/2/3 - map models
Unlike Pokemon Y, there is nothing really interesting here, mostly doors and a few other objects.
There are more thorough map models elsewhere in ORAS that with time, patience, and basic skills, one can rip overworld map objects a piece at a time, like I did with the pine tree and pokemon center.
Latest ohana has 2 issues being addressed with the dev:
Images don't completely load as there is no method to sort through any more than the first image in the container (only when being directly viewed, a theoretical workaround is to simply load a model then import the containers as textures to work around.)
Exporting is broken. OBJ's, for the first time ever, break on export; and DAE just got a bit more polishing and works in blender supposedly.
Will test with Max, Unity, and Maya shortly.
For now, do not replace with the latest commit until these issues are resolved.