02-16-2016, 06:20 PM
Wild Arms 3, for PS2. If ripping from the emulator is impossible, due to backface culling, then I remember a bit about the format of models being in .mdl format, while (I assume) mesh is the .msh extension.
If my hunch is correct, Wild Arms: Alter Code F uses the same type of files.
Also, this is not likely to happen, but if you are able to rip from PSX games, I am looking for WA2 models as well, strangely.
If my hunch is correct, Wild Arms: Alter Code F uses the same type of files.
Also, this is not likely to happen, but if you are able to rip from PSX games, I am looking for WA2 models as well, strangely.