02-17-2016, 04:35 PM
About the upscaling, yeah, I figured that was a bit overkill. I did it mostly for my tumblr page, and they're not nearly as annoyingly big as they are here. I might change them in the future.
Mona's walk cycle, funnily, didn't bop up and down in the original sprite as well, which was kind of amusing, but did feel a bit strange to sprite. Normally I would actually make it bop a bit. Just check it out in WarioWare: Twisted. Now what I might change is having the front leg lift up a bit, as that would be more pose accurate, although I had a lot of trouble with doing that, so I ended up just leveling it.
I think most of it is also due to all sprites being condensed into a two-dimensional plane. Most sprites use some sense of depth, for example, by having the characters be viewed from a very slight angle downwards. My style doesn't allow that, which is a limiting factor.
For example, take Megaman Zero sprites. You can see the back leg be slightly shifted upwards, to give it a sense of distance and perspective. It's a more realistic take on drawing something, as nothing is completely flat, but that's a limit I gave myself when making these sprites.
Ironically I work better with a 3D reference.
Oh, right.
![[Image: samus-preview-00004.png]](http://digit-5.com/sprites/samus-preview-00004.png)
I've redone suited Samus, mostly to give her a lot of details. There's still a lot that could be improved, right now she looks like she could be tipped over with only one finger, but that's just me. Once I think it's ready I might try the Fusion suit.
Mona's walk cycle, funnily, didn't bop up and down in the original sprite as well, which was kind of amusing, but did feel a bit strange to sprite. Normally I would actually make it bop a bit. Just check it out in WarioWare: Twisted. Now what I might change is having the front leg lift up a bit, as that would be more pose accurate, although I had a lot of trouble with doing that, so I ended up just leveling it.
I think most of it is also due to all sprites being condensed into a two-dimensional plane. Most sprites use some sense of depth, for example, by having the characters be viewed from a very slight angle downwards. My style doesn't allow that, which is a limiting factor.
For example, take Megaman Zero sprites. You can see the back leg be slightly shifted upwards, to give it a sense of distance and perspective. It's a more realistic take on drawing something, as nothing is completely flat, but that's a limit I gave myself when making these sprites.
Ironically I work better with a 3D reference.
Oh, right.
![[Image: samus-preview-00004.png]](http://digit-5.com/sprites/samus-preview-00004.png)
I've redone suited Samus, mostly to give her a lot of details. There's still a lot that could be improved, right now she looks like she could be tipped over with only one finger, but that's just me. Once I think it's ready I might try the Fusion suit.