02-19-2016, 11:14 AM
Oh, I guess I forgot to address grabbing items and running...
I mean, I guess it depends how the game is being demade. You don't really need the dive/slide mechanic if the game is 2D. I think for picking up objects, you could change the properties of somethings so that they work like grab-objects work in SMB2... Stand on them, duck, press B. Running could work by holding B, but of course the way FLUDD works, he would be constantly spraying... Hm... In Sunshine, Mario's run isn't linked to a command, it's based on momentum. Maybe that would work here as well?
I mean, I guess it depends how the game is being demade. You don't really need the dive/slide mechanic if the game is 2D. I think for picking up objects, you could change the properties of somethings so that they work like grab-objects work in SMB2... Stand on them, duck, press B. Running could work by holding B, but of course the way FLUDD works, he would be constantly spraying... Hm... In Sunshine, Mario's run isn't linked to a command, it's based on momentum. Maybe that would work here as well?