02-21-2016, 02:12 AM
I attempted to rip from this game before, but I guess I forgot about it.
Everything is stored in "CCS" files which, I'm pretty sure, is a proprietary format created by cyberconnect.
And they are strange...
Like really strange...
Like instead of packaging them with a list of offsets and sizes like a normal packaged file, everything is interpreted by the engine and the file read like a stream with flags to tell what's what. And they aren't obvious.
I mean, I'm sure it's useful for their engine and all, but it's just a bit of a mess, honestly.
Regardless, I did make a script for extracting the ones containing ONLY textures, since they are the simplest (which isn't saying much), but I can't seem to find it :\
Everything is stored in "CCS" files which, I'm pretty sure, is a proprietary format created by cyberconnect.
And they are strange...
Like really strange...
Like instead of packaging them with a list of offsets and sizes like a normal packaged file, everything is interpreted by the engine and the file read like a stream with flags to tell what's what. And they aren't obvious.
I mean, I'm sure it's useful for their engine and all, but it's just a bit of a mess, honestly.
Regardless, I did make a script for extracting the ones containing ONLY textures, since they are the simplest (which isn't saying much), but I can't seem to find it :\