Users browsing this thread: 6 Guest(s)
SHMUPs!
#7
(02-22-2016, 10:18 AM)Benny The Miraj Wrote:
(02-20-2016, 03:59 AM)JazzGW Wrote: You may or may not already know that I prefer shooters that involve human pilots
Personally, I generally prefer everything else, to be honest. I never understood the whole "Playing as a human is more fun because you can relate to them more" concept. I actually prefer playing as other things because they're LESS like me. ...But I guess that's just separate opinions there.

Like with most genres, my favorite SHUMPs have HUGE bosses, generally more organic looking ones as opposed to robotic ones. ...I'm not a huge expert of SHUMPS though. I do recall playing Parodius a lot. It's a spoof of the Gradius series that has a LOT of playable characters. I've played the first three games, but I've yet to play Sexy Parodius yet. There might be more, but I only remember the original, the two SNES games and Sexy Parodius. I thought the fact that the SNES ones had so many characters to choose from, each with their own powers, was kind of cool. I especially liked playing as Ran the cat (I think that was his name) in the second one for the SNES.

Well I will say that I have that preference purely for the aesthetic, lol. Though I don't mind if they're riding on something, a la Mushihimesama or Cotton.
On a side note, if Konami got back to SHMUPS, I think they would be better off rather than if they continue hiding from their problems. However, I would prefer that they create new properties rather than go back to old ones like Gradius and Parodius, which are pretty stale IMO.

(02-22-2016, 10:47 AM)TomGuycott Wrote: Ships are definitely fine for me in a shmup, but good ship design is imperative.

Unique characters are usually more of a draw, though. For example, I always liked Abadox a lot out of the NES shooters because you are a little space man rather than a ship.

Abadox sounds like fun. I'll have to give it a try. If you're looking for something that's unique, I recommend Psychic World for the MSX/MSX2/SMS/SGG. It's moreso a fusion of Metroid/Megaman/SHMUP styles but has that lingering pressure of keeping the screen moving and proceeding through the level at a constant pace.
[Image: ErbRIBqVkAUtE8F?format=png&name=900x900]
Instagram Twitch Twitter YouTube
Reply
Thanked by:


Messages In This Thread
SHMUPs! - by miyabi95_ - 02-20-2016, 03:59 AM
RE: SHMUPs! - by Gors - 02-20-2016, 08:24 PM
RE: SHMUPs! - by puggsoy - 02-20-2016, 09:15 PM
RE: SHMUPs! - by Benny The Miraj - 02-22-2016, 10:18 AM
RE: SHMUPs! - by Kriven - 02-22-2016, 10:35 AM
RE: SHMUPs! - by TomGuycott - 02-22-2016, 10:47 AM
RE: SHMUPs! - by miyabi95_ - 02-22-2016, 05:46 PM
RE: SHMUPs! - by miyabi95_ - 03-18-2016, 03:47 AM
RE: SHMUPs! - by Dolphman - 03-18-2016, 05:44 AM
RE: SHMUPs! - by DarkGrievous7145 - 03-18-2016, 04:47 PM
RE: SHMUPs! - by Kriven - 03-18-2016, 11:00 PM

Forum Jump: