02-22-2016, 06:07 PM
I've seen these before, they package raw graphic data. These ones in particular are unfortunately in DXT5 format (which GFXtract doesn't support yet and probably won't for a while) but I've seen ones in other games that are 32-bit RGBA and the like. I hope to eventually make a script that supports all .phyre formats but right now maybe someone else can help.
Weirdly though, I can't view them in TextureFinder even though it supports DXT5. At least, it doesn't seem to come up with anything useful. Also one of them, CharacterSelectChars.ags.phyre says it's in "LA8" format, but I have no clue what that might be.
Weirdly though, I can't view them in TextureFinder even though it supports DXT5. At least, it doesn't seem to come up with anything useful. Also one of them, CharacterSelectChars.ags.phyre says it's in "LA8" format, but I have no clue what that might be.