02-24-2016, 09:12 PM
The logo is not final.
I began working on a test stage and some animations. Later I'll start to work on my first character and his physics, collisions and actual attacks. Until I get an .OMO viewer for Smash Wii U, for some veterans, I will be using Brawl animations and recreating them in Unity. Others will have to wait, and a few veterans will get completely remade and will look nothing like their "official" counterparts. I began a debug menu, which I will port over to the new project. Just need to fix the music playback system and then get cracking on being able to spawn fighters, items and stages when needed / requested.
I had to restart the project because some things in the original one started to get buggy. I started this on Unity 4, I'm on 5.3.2p4 now.
I kept code and assets from the original files. In this "new" version (if you can call it that), I will import assets only as I need them instead of rushing to cram everything into the project right away. Maybe then, after I'm done working, if new assets I need are released / ripped / made, I can put them in later. I want to release a demo of this thing, and I'd like to pull a Sakurai and not leak content (as little of it as possible till I reveal it.
I redesigned my test stage, and I'm showing it with lighting/shadows.
[attachment=6164]
My plan is to whip up 5 fully-playable characters, 2-3 complete stages (not including the test one) and create the demo first, put it aside, then after more work, make a first trailer.
So until I have more, see ya!
I began working on a test stage and some animations. Later I'll start to work on my first character and his physics, collisions and actual attacks. Until I get an .OMO viewer for Smash Wii U, for some veterans, I will be using Brawl animations and recreating them in Unity. Others will have to wait, and a few veterans will get completely remade and will look nothing like their "official" counterparts. I began a debug menu, which I will port over to the new project. Just need to fix the music playback system and then get cracking on being able to spawn fighters, items and stages when needed / requested.
I had to restart the project because some things in the original one started to get buggy. I started this on Unity 4, I'm on 5.3.2p4 now.
I kept code and assets from the original files. In this "new" version (if you can call it that), I will import assets only as I need them instead of rushing to cram everything into the project right away. Maybe then, after I'm done working, if new assets I need are released / ripped / made, I can put them in later. I want to release a demo of this thing, and I'd like to pull a Sakurai and not leak content (as little of it as possible till I reveal it.
I redesigned my test stage, and I'm showing it with lighting/shadows.
[attachment=6164]
My plan is to whip up 5 fully-playable characters, 2-3 complete stages (not including the test one) and create the demo first, put it aside, then after more work, make a first trailer.
So until I have more, see ya!