03-03-2016, 01:19 PM
I could probably do that yes. It'll take a bit longer to write though as I have to go through the process I use in it's entirety. Which is the tools I used in blender and the tools I used to convert the normals. and yes I believe I wrote that tutorial with the assumption that at least SOME knowledge of how blender and Source engine handles normal maps. as for the hard edges, it's usually easy to see on the normal map where the hard edge would be and sometimes the imported model in 3ds max has all of the hard edges defined since it doesn't merge those vertices until after exporting said model as an smd file.