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[Multi-Platform] Sound Ripping Methods
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(03-04-2016, 04:31 PM)DarkGrievous7145 Wrote: You might consider some things about the web console for future reference, and this actually applies to all multi file flash games.

Firstly, the web console has a limit to how many urls or messages it retains. If dealing with an MMO, you'll easily load more files than the console normally is designed to retain, so the earlier logs will slowly be erased.

Secondly, this method is a little tedious since you must manually open and save each file from its url.

Third, this assumes you can even directly access the files in question. Although this is rare, there are such things as site locks and http 403: access denied. The more aggressive site locks can re-direct you to another page. http: 403 is a bit trickier. However, if you grab the file/data from memory or cache, this also fails. But naturally, the web console doesn't do this. I'm pretty sure the web console also just doesn't log some stuff.

You may consider looking into options such as Fiddler. This will detect virtually everything, and you can batch-download anything it manages to intercept. You even can save them all to a "session archive" to work with later. (useful with MMO's, that typically comprise of ...THOUSANDS of files) I used this program before a friend even showed me the web console, and I still prefer it. There is one major catch, though, if a file is already cached, Fiddler doesn't necessarily intercept or detect it, then.

I don't get what the point of this post was, as I've known about Fiddler for awhile, and ins and outs of flash games. I just haven't gotten around to writing a tutorial. Thanks though!
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RE: [Multi-Platform] Sound Ripping Methods - by Pingus! - 03-04-2016, 04:46 PM

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