03-05-2016, 09:21 AM
I made some progress on the sounds. I simply searched for the text-string "RIFF" as that is the beggining of a *.wav header. I took the block of data before the first one, and removed it:
Then, I wrapped and imported it into audacity as raw data with the above settings, and got two sound effects which I've dropped here:
http://www.filedropper.com/ewj2somesamples
This is what I like to call segmented sound ripping, as you remove the crap before and then rip each part from the "unknown file" and export individual *.wavs. While this may be a huge pain, this is all we have as of now, as I'm a terrible QuickBMS Script writer. I'm uncertain if those sound effects are distorted or not, but we can at least identify it. Hope this helps somewhat!
~Anex
Then, I wrapped and imported it into audacity as raw data with the above settings, and got two sound effects which I've dropped here:
http://www.filedropper.com/ewj2somesamples
This is what I like to call segmented sound ripping, as you remove the crap before and then rip each part from the "unknown file" and export individual *.wavs. While this may be a huge pain, this is all we have as of now, as I'm a terrible QuickBMS Script writer. I'm uncertain if those sound effects are distorted or not, but we can at least identify it. Hope this helps somewhat!
~Anex