03-07-2016, 05:28 PM
The game is made up of several .swf's
So, no. sorry
The main .swf also appears to be, well, pretty lacking of content, actually.
It's all the individual asset .swf's that have anything good.
And I do believe I still have some questions of my own needed answered?
(Ideally in a PM)
And sorry if I seem pushy, there..
I have tried looking at some of the "JSON" things that were intercepted, but I cannot read them.
I'm pretty sure they're not actually even JSON. Unless they're its binary counterpart or something
While you couldn't get the whole game in one shot, if you could manage to locate (and if needed, decrypt or decompress) its asset databases , you'd effectively have a server map. But like I said, these usually are encrypted. There are a lot of HTTPS transmissions, I've observed, but I don't have Fiddler set-up to decrypt that, i tried to once before, and it caused a ton of errors.
So, no. sorry
The main .swf also appears to be, well, pretty lacking of content, actually.
It's all the individual asset .swf's that have anything good.
And I do believe I still have some questions of my own needed answered?
(Ideally in a PM)
And sorry if I seem pushy, there..
I have tried looking at some of the "JSON" things that were intercepted, but I cannot read them.
I'm pretty sure they're not actually even JSON. Unless they're its binary counterpart or something
While you couldn't get the whole game in one shot, if you could manage to locate (and if needed, decrypt or decompress) its asset databases , you'd effectively have a server map. But like I said, these usually are encrypted. There are a lot of HTTPS transmissions, I've observed, but I don't have Fiddler set-up to decrypt that, i tried to once before, and it caused a ton of errors.