03-11-2016, 02:25 PM
(03-11-2016, 02:10 PM)Deep Weeb Wrote:(03-11-2016, 01:56 PM)nobody231 Wrote:(03-11-2016, 01:20 PM)Deep Weeb Wrote: I tried to rip some models by my own with the Ohana3DS Rebirth, but everytime I try to texture the model, the texture doesn't map properly. Anyone knows how to fix this?
(Also, I try to rip the model as a .dae, but the model gets divided in multiple parts )
Check the UV mapping. It may not fit with the image, or you might have to do some fancy image tricks in Photoshop. Could you send me the .blend file? Pack in the textures to, so I can see. (If you don't know how, go to File, click on External Data, and then check the box saying Automatically Pack into .blend)
Download
The textures are from RTB's files.
I was too lazy to download rtb's textures but i did so anyways now
The problem was that the textures weren't set up the way that the UVs were, it seems that the BCH format has some magic UV setters. That or it's the 3DS that does so. So I remapped the UVs so they would work right.
Fixed blend here