03-11-2016, 02:39 PM
(03-11-2016, 02:34 PM)Deep Weeb Wrote:(03-11-2016, 02:25 PM)nobody231 Wrote:Your crap is better than mine (?) B)(03-11-2016, 02:10 PM)Deep Weeb Wrote: Download
The textures are from RTB's files.
I was too lazy to download rtb's textures but i did so anyways now
The problem was that the textures weren't set up the way that the UVs were, it seems that the BCH format has some magic UV setters. That or it's the 3DS that does so. So I remapped the UVs so they would work right.
Fixed blend here
And how I fix this everytime I have this problem?
dammit now i have to explain stuffz
First, in Edit Mode, select all faces.
Second, bring up the UV Layout window.
Third, make sure that the cursor is in the bottom-left corner. If it isn't, zoom in all the way, and click there.
Fourth, make sure that the pivot point is set to 2D Cursor.
Fifth, scale the UVs to twice their size, on the X axis only.
Sixth, select everything that goes over the rightmost line on the grid.
Seventh, scale the UVs to -1.
Aaand you should be done! i hope that was clear