(03-10-2016, 09:20 PM)OS-PRIME Wrote:(03-10-2016, 09:06 PM)Pangri Wrote: What is wrong of you,it doesn't make any sense.
Bro.
You have the audacity to ask what's wrong with me when you're the one shitposting on this thread with your single word replies?
Comeback when you actually learn some English and respect.
I did not say to comeback when I had respect-wait...did I say not really this saying "d'oh" in this video?....who care.
(03-11-2016, 04:17 PM)Deep Weeb Wrote:(03-11-2016, 02:59 PM)Random Talking Bush Wrote:(03-11-2016, 02:39 PM)nobody231 Wrote: dammit now i have to explain stuffzOoooooor you could edit the textures directly (except for the "normal maps"), double the canvas size horizontally and paste a mirrored copy on the right side of the texture, then you don't have to worry about modifying the UV mapping. Much easier in my opinion (and also makes it so that the normal map textures actually work the way they should!).
First, in Edit Mode, select all faces.
Second, bring up the UV Layout window.
Third, make sure that the cursor is in the bottom-left corner. If it isn't, zoom in all the way, and click there.
Fourth, make sure that the pivot point is set to 2D Cursor.
Fifth, scale the UVs to twice their size, on the X axis only.
Sixth, select everything that goes over the rightmost line on the grid.
Seventh, scale the UVs to -1.
Aaand you should be done! i hope that was clear
Thanks! That works even better!
Now, how do I pose the pupils?
How did you pose the pupils,RTB?