03-18-2016, 07:20 PM
I suppose I'll just list a roadmap, and de-classify two of those items, given a recent development
4. LEGO Star Wars (GBA) + LEGO Star Wars II The Original Trilogy (GBA)
5. Bionicle Heroes (GBA)
IDK when I'll get to either. Sometime soon... maybe.
I recently (like, a few months ago) emailed Matt Roszak about sprite-ripping. I didn't mention any specifics, but what I will say is that I am not focusing on normal sprite rips right off the bat. My primary focus is instead, to try improving the wiki in places where it SERIOUSLY lacks in image examples. It is after some of this is done I will shift my focus to submitting stuff here. Even then, I might not. Also worth noting is that I will not be tackling the newest games very quickly. I estimate the entirety of this project to take anywhere from several months to several years, and that's IF it sees completion at all. It also is going to be one of those projects I take long, and random breaks from due to the complexity and workload of it.
I have not forgotten about Monster Saga. I'll try to get the first of those rips up soon.
RTBZ is definitely still on the list. I just don't currently have just enough motivation to work on it. It really bummed me out when I lost my last attempt at it.
I might take a shot at some Nitrome games.
I intend to complete:
Spybotics: The Nightfall Incident
Junkbot
,and add:
Worldbuilder 1 + 2
I will try to help Shade with PMD tile rips.
There , of course, are many, many more.
Really more than I can be bothered to list.
Anything I've mentioned elsewhere, or even in this very thread, that I haven't mentioned, is still on the table or in-progress. I rarely, if ever, cancel a project. Expect some progress soon.
(09-02-2015, 12:40 AM)DarkGrievous7145 Wrote: plans:
1. lego battles - current
2. lego battles: ninjago
3. Radioactive Teddy Bear Zombies, or "RTBZ" (some vector-based sprites will experience delays because I, myself cannot render them without my own computer... But, the bosses are primarily the only sprites using vectors, nearly everything else is bitmaps)
4. details currently withheld - big project, will be recruiting help most likely
5. same as 4
4. LEGO Star Wars (GBA) + LEGO Star Wars II The Original Trilogy (GBA)
5. Bionicle Heroes (GBA)
IDK when I'll get to either. Sometime soon... maybe.
I recently (like, a few months ago) emailed Matt Roszak about sprite-ripping. I didn't mention any specifics, but what I will say is that I am not focusing on normal sprite rips right off the bat. My primary focus is instead, to try improving the wiki in places where it SERIOUSLY lacks in image examples. It is after some of this is done I will shift my focus to submitting stuff here. Even then, I might not. Also worth noting is that I will not be tackling the newest games very quickly. I estimate the entirety of this project to take anywhere from several months to several years, and that's IF it sees completion at all. It also is going to be one of those projects I take long, and random breaks from due to the complexity and workload of it.
I have not forgotten about Monster Saga. I'll try to get the first of those rips up soon.
RTBZ is definitely still on the list. I just don't currently have just enough motivation to work on it. It really bummed me out when I lost my last attempt at it.
I might take a shot at some Nitrome games.
I intend to complete:
Spybotics: The Nightfall Incident
Junkbot
,and add:
Worldbuilder 1 + 2
I will try to help Shade with PMD tile rips.
There , of course, are many, many more.
Really more than I can be bothered to list.
Anything I've mentioned elsewhere, or even in this very thread, that I haven't mentioned, is still on the table or in-progress. I rarely, if ever, cancel a project. Expect some progress soon.