Users browsing this thread: 14 Guest(s)
Darkgrievous and his rips
#18
And even the bitmaps in RTBZ are gonna need some TLC...

Inconsistent frame sizes galore, and I also will be not including some of the graphics from the smaller enemies just yet, because... they explode, and there's extra vector-based frames at the end of those sprites just to give them some more oomph! ok, then...

If I'm lucky, I will be able to get these all (minus some effects and stuff) submitted by the end of today, and then doctored-up... but not promising anything.

It's funny, when I put of a project/task, I have a damn good reason for it, as I later discover. Turns-out no asset in this game is actually easy to rip besides sound effects and music. That's a good enough reason for me to say this is going to be tedious nearly 100% of the time.

Assuming they get approved, Monster 01, Monster 02, and Monster 04 are up.
I skipped Monster 03 because I have to go BACK into the decompiler and grab frame labels and indexes, and sub sprite frame counts...
for (var i in RTBZ.sprites){
self.motivation--;
}

I gotta get ready to go, now...
Reply
Thanked by:


Messages In This Thread
Darkgrievous and his rips - by DarkGrievous7145 - 08-27-2015, 03:55 AM
RE: Darkgrievous and his rips - by daemoth - 03-18-2016, 09:17 PM
RE: Darkgrievous and his rips - by daemoth - 03-19-2016, 07:52 AM
RE: Darkgrievous and his rips - by daemoth - 03-23-2016, 09:00 AM
RE: Darkgrievous and his rips - by DarkGrievous7145 - 03-23-2016, 10:42 AM
RE: Darkgrievous and his rips - by Davy Jones - 03-26-2016, 08:23 AM
RE: Darkgrievous and his rips - by Dazz - 03-26-2016, 11:21 AM
RE: Darkgrievous and his rips - by Davy Jones - 03-28-2016, 12:44 PM
RE: Darkgrievous and his rips - by Magma MK-II - 04-12-2016, 09:25 AM

Forum Jump: