03-24-2016, 02:13 AM
So, I have an approximately 170 MB file that must contain the assets from a CD ROM game.
It's in some binary format, and I suspect that it is a proprietary binary format.
I cannot make heads or tails of the damn thing, there are a lot of file name strings in there, perhaps this is meta-data of the asset files, themselves, but IDK what specifically I'm looking for. It seems that the graphics were imported as .bmp , but I'm fairly certain they were converted at some point.
I also have an about 24 MB folder full of .smk files, but I have already found a program to deal with these, which hold the cutscenes, needless to say, I don't care for them as much.
It's in some binary format, and I suspect that it is a proprietary binary format.
I cannot make heads or tails of the damn thing, there are a lot of file name strings in there, perhaps this is meta-data of the asset files, themselves, but IDK what specifically I'm looking for. It seems that the graphics were imported as .bmp , but I'm fairly certain they were converted at some point.
I also have an about 24 MB folder full of .smk files, but I have already found a program to deal with these, which hold the cutscenes, needless to say, I don't care for them as much.