03-25-2016, 01:55 AM
For a freehand, I'd say that's pretty good.
I'm not going to talk or suggest much about tools/sketches/guides, they sometimes can be annoying.
(and I'm typically a free-handed artist, myself)
What I will say is some more consistency with things, like angles.
Also, if you haven't already, try drawing this in little pieces. So, instead of drawing the hand and the sword at once, perhaps draw the sword, first, then the hand. It may prove easier and more accurate to design the shape and angle of the hand around the sword, than to make the sword conform to the hand, or attempting both at once.
Hope you find this somewhat useful?
I think you're off to a pretty good start. However, those curves and angles, and some of the proportions, could use some work.
As for your canvas size, and for that matter, the sprite size, find something you're comfortable with, but don't make it much larger than you can utilize. Creating a grid layer also doesn't hurt. I am most comfortable with 32x32 and 64x64 grid sizes.
I'm not going to talk or suggest much about tools/sketches/guides, they sometimes can be annoying.
(and I'm typically a free-handed artist, myself)
What I will say is some more consistency with things, like angles.
Also, if you haven't already, try drawing this in little pieces. So, instead of drawing the hand and the sword at once, perhaps draw the sword, first, then the hand. It may prove easier and more accurate to design the shape and angle of the hand around the sword, than to make the sword conform to the hand, or attempting both at once.
Hope you find this somewhat useful?
I think you're off to a pretty good start. However, those curves and angles, and some of the proportions, could use some work.
As for your canvas size, and for that matter, the sprite size, find something you're comfortable with, but don't make it much larger than you can utilize. Creating a grid layer also doesn't hurt. I am most comfortable with 32x32 and 64x64 grid sizes.