That guy's stuff is what I used for the running. Thing is, the biped running cycle comes in 12 frames, so when I tried to cut it down to 8, it stuck weirdly, but 6 seems too choppy. I probably won't make the switch anyway, though, because that leg example looks like sort of a mix between plantigrade and digitgrade traits, but that's mainly because it's trying to fit around a human leg, but I haven't seen anyone do Lucario anatomy sheets or anything like that, so it's all I've had to go by.
In the meantime, I've got some morphball sprites.
I've had the idea for Midi to have a morphball-like ability for a long time, and originally, it was just him curling up so tight that he was pretty much ball-shaped, but his tail would go all around him, and he was pretty much just a circle of brown, so I changed it so he would have an actual metal ball he would roll in. I call it the pillbug armor. Two versions, one being made of icy colors, and the other being colors that resemble Midi's clothes. A couple ideas, as you can see, are a transparent window instead of a spinning light that show Midi smooshed up inside.
In the meantime, I've got some morphball sprites.
I've had the idea for Midi to have a morphball-like ability for a long time, and originally, it was just him curling up so tight that he was pretty much ball-shaped, but his tail would go all around him, and he was pretty much just a circle of brown, so I changed it so he would have an actual metal ball he would roll in. I call it the pillbug armor. Two versions, one being made of icy colors, and the other being colors that resemble Midi's clothes. A couple ideas, as you can see, are a transparent window instead of a spinning light that show Midi smooshed up inside.