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Sprite Limitations for SNES and GBA
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(04-05-2016, 06:10 PM)DragonDePlatino Wrote: I remember hearing somewhere that some RPGs used high resolution mode rather well for the menus, but I can't find any screenshots for the life of me. Sad

I'm confident I read an article by Byuu long ago where he demonstrated some Japanese RPG that used the true high resolution mode for some Menus but I can't find it either. I know for certain though that Mario's Super Picross and Secret of Mana used the pseudo high resolution mode for some text things, as evident in this image:
[Image: ckk2U.png]

Also, can I get a source on the "complete list of values for 15-bit colors"?
Once there was a way to get back homeward
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RE: Sprite Limitations for SNES and GBA - by Koh - 04-05-2016, 02:29 PM
RE: Sprite Limitations for SNES and GBA - by Raccoon Sam - 04-06-2016, 12:31 AM
RE: Sprite Limitations for SNES and GBA - by Pik - 04-21-2021, 10:55 PM

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