04-06-2016, 09:32 AM
I can extract models and textures just fine, it's just that I don't know how to extract a DAE that will keep the textures in Max (my usual modelling software). I want to upload them to the Resource, starting with Pit, but I don't know how to give relative paths to textures like you can with OBJ.
I uploaded Magnus' character-specific voice clips and sound effects to the queue.
I uploaded Magnus' character-specific voice clips and sound effects to the queue.