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Character designs: THE SUBJECTIVITY THREAD :'D
#82
It's funny that you should bring up Shadow. The amusing thing about the Sonic games is that they already HAD a "Bad Sonic" character a long time ago in Knuckles, who was far more of a true opposite to Sonic in design.

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For instance, blue and red are often used as opposites of each other, at least in video games. Sonic was all spikey so they gave Knuckles droopy soft quills. Sonic was about speed so they made Knuckles more about strength. They also gave him a worse jump and a climbing ability to promote a more exploration-focused approach to levels, unlike Sonic who could speed through most levels super quickly. Heck, even Knux's untrusting loner nature was a negative reflection of Sonic's partnership with his buddy Tails.

But for some reason this wasn't good enough and they decided to make an even darker opposite to Sonic ... and what we got was Sonic with a splash of black paint and a nihilist disposition. Meanwhile Knuckles was pushed back into the position of a meatheaded comic relief character.


*(Mind you, I don't dislike Shadow. I actually think he's a pretty good character when written well.)
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RE: Character designs: THE SUBJECTIVITY THREAD :'D - by Jermungandr - 04-07-2016, 11:57 PM

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