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SNES Megaman Classic project
#5
Checking MM&B and every characters and enemies arent compressed: from 2A0000 to the end of the rom. We just need their palettes and to assemble them.
The cutting room floor found that theres a unused jumping animation for Bass and we dont seem to have it.
Hmm, just saw theres a Gba port, the few sprites ive checked from the snes version seem to be a little bit darker than the gba version and thats it.
[Image: w5xqva2wqod7ni6zg.jpg]
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Thanked by: Ton


Messages In This Thread
SNES Megaman Classic project - by Ton - 04-07-2016, 11:41 AM
RE: SNES Megaman Classic project - by Ton - 04-07-2016, 02:20 PM
RE: SNES Megaman Classic project - by Garamonde - 04-07-2016, 02:35 PM
RE: SNES Megaman Classic project - by daemoth - 04-08-2016, 01:04 PM
RE: SNES Megaman Classic project - by Magma MK-II - 04-10-2016, 09:25 AM
RE: SNES Megaman Classic project - by Ton - 04-10-2016, 10:02 AM
RE: SNES Megaman Classic project - by Magma MK-II - 04-10-2016, 08:31 PM
RE: SNES Megaman Classic project - by Ton - 04-10-2016, 10:44 PM
RE: SNES Megaman Classic project - by Magma MK-II - 04-12-2016, 09:22 AM
RE: SNES Megaman Classic project - by Ton - 04-12-2016, 09:57 AM
RE: SNES Megaman Classic project - by Yawackhary - 04-13-2016, 04:25 PM
RE: SNES Megaman Classic project - by Ton - 04-13-2016, 05:08 PM
RE: SNES Megaman Classic project - by Ton - 04-14-2016, 11:28 AM
RE: SNES Megaman Classic project - by Gussprint - 04-14-2016, 12:13 PM
RE: SNES Megaman Classic project - by Ton - 04-14-2016, 12:22 PM

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