04-09-2016, 01:24 AM
Ok so after extracing the PC versions files i discovered that the models are in a .PKG format the pkgviewer does not recognize and the models are in .bcmdl and the textures in .bctex , from what i understand is the .PKG that the meshes and skeletal meshes use is not the same as the PS3 .PKG so i will now try and extract the PS# version files and see if there any difference.