04-18-2016, 01:44 PM
Spam, because I've got another batch of courses.
I've made an autoscrolling one, which is tough, but not gruesome if you know how to Mario. I call it Turtle Pace Temple, because of the scrolling speed.
I also redid my Super Mario Land 1-1 course. Not just updated, but done from the ground up. I've shortened some stretches of ground to fit the course in a single screen, so it feels more natural. The bonus areas are now actually underground, because I didn't have to use the Ground theme twice. The top goal exit takes you to a small bonus area, inspired by the Bonus Game (don't expect a 1:1 remake of it).
Finally, I made a Ghost House course called Thriller Pillars. The actual size is fairly short, but you revisit the same area twice. As for the Thriller Pillars part, there are Spike Tops with stacks of Boos on top, forming a moving wall (Boos, Para Beetles and Para Spiketops stay on stacks as they move through walls naturally). The enemies on top of the Boo stacks can help you reach higher areas. I think I captured the puzzle-like nature of the Ghost House pretty well, without resorting to cheap tricks and door roulettes.
I've made an autoscrolling one, which is tough, but not gruesome if you know how to Mario. I call it Turtle Pace Temple, because of the scrolling speed.
I also redid my Super Mario Land 1-1 course. Not just updated, but done from the ground up. I've shortened some stretches of ground to fit the course in a single screen, so it feels more natural. The bonus areas are now actually underground, because I didn't have to use the Ground theme twice. The top goal exit takes you to a small bonus area, inspired by the Bonus Game (don't expect a 1:1 remake of it).
Finally, I made a Ghost House course called Thriller Pillars. The actual size is fairly short, but you revisit the same area twice. As for the Thriller Pillars part, there are Spike Tops with stacks of Boos on top, forming a moving wall (Boos, Para Beetles and Para Spiketops stay on stacks as they move through walls naturally). The enemies on top of the Boo stacks can help you reach higher areas. I think I captured the puzzle-like nature of the Ghost House pretty well, without resorting to cheap tricks and door roulettes.