(03-05-2016, 03:12 PM)birdmanager6 Wrote:(03-05-2016, 09:21 AM)Anex Wrote: I made some progress on the sounds. I simply searched for the text-string "RIFF" as that is the beggining of a *.wav header. I took the block of data before the first one, and removed it:These sound distorted. You probably set it to unsigned, not signed.
Then, I wrapped and imported it into audacity as raw data with the above settings, and got two sound effects which I've dropped here:
http://www.filedropper.com/ewj2somesamples
This is what I like to call segmented sound ripping, as you remove the crap before and then rip each part from the "unknown file" and export individual *.wavs. While this may be a huge pain, this is all we have as of now, as I'm a terrible QuickBMS Script writer. I'm uncertain if those sound effects are distorted or not, but we can at least identify it. Hope this helps somewhat!
~Anex
As well as this, I found something else: there seems to be compression on the files: there is some random static noise playing over part of each file. This is gonna be hard to rip...
Firstly, no compression is found on the *.DAT, as the hex-strings are literally written out in ANSI text, and I've used the BMS script shown above to extract these wav's. Here's the link:
https://mega.nz/#!l81FnLSK!tBrIK3se1GoaI...IhnNGVWoQ8
Sadly, until someone else who knows how to script can write a better one, and or a sample converter, you will have to manually wrap each one with raw data into Audacity using these settings:
Encoding: Unsigned 8-bit PCM
Byte order: Little-endian
Channels: 1-channel (Mono)
Start offset: 0
Sample-Rate: 22050 Hz
Any issues, please feel free to reply, and sorry for the late answer!
~Anex