[x]The VG Resource network will be receiving a HUGE upgrade in the near future!
We will be presenting a LIVE demonstration on our Twitch channel on March 22nd, 7 PM London / 3 PM New York
Click here to follow, and we hope to see you then!


Users browsing this thread:
SUPER SMASH BROS. FEUD - BIG update in latest post.
#62
Well... not for now, but if ever I do, I hope you'll still be open. Genki ^_^

So, I got a few more songs and sounds done, and I'm about to do some more work on Mario himself. I have his collision detectors set up, AudioSources (1 for sound effects and another for voice clips), his gravity is almost set (except for his Metal form).

Currently I have a model file for all 6 colour swaps. I'm thinking, after I'm done setting up materials in code, I can use one single model file and swap materials in real-time via code for any recolour or Metal materials. That way, I can have only one Prefab file per fighter and they can all share sounds and animations.
.
Reply
Thanked by:


Messages In This Thread
RE: Super Smash Bros. Feud - Unity3D fan-game! - by Kold-Virus - 04-25-2016, 07:09 PM
RE: SUPER SMASH BROS. FEUD fangame. - by iyenal - 02-28-2018, 04:26 AM
RE: SUPER SMASH BROS. FEUD fangame. - by iyenal - 03-01-2018, 05:05 AM
RE: SUPER SMASH BROS. FEUD fangame. - by iyenal - 03-02-2018, 10:50 AM

Forum Jump: