04-27-2016, 09:50 AM
What you can do in blender is clean up the mesh to delete loose vertices, edges, and faces in edit mode. From there click the lower left corner of the 3d view window and drag it down to get rid of the time frame window. Click again and drag it to the right to create another window. On the left 3D view Windows, click the cube at the bottom and select UV editor. After that, it comes down to doing these things:
In the 3D view:
selecting vertices/edges/faces
aligning your field of view so you can see the from a perspective that looks similar to the texture
unwrapping UVs from your FOV
In Uv editor:
Seclecting the vertices/edges/faces
Scaling, rotating, and translating them into their proper spot.
In the 3D view:
selecting vertices/edges/faces
aligning your field of view so you can see the from a perspective that looks similar to the texture
unwrapping UVs from your FOV
In Uv editor:
Seclecting the vertices/edges/faces
Scaling, rotating, and translating them into their proper spot.