05-04-2016, 11:09 AM
(This post was last modified: 05-04-2016, 11:12 AM by Lexou Duck.)
so yeah, like i gotta make a second coordinate system and convert all the logic coordinates into fake 3D before rendering ?
that's the question, do we want an UP input to move the character straight up, or move him along the perspective lines ?
i can imagine (and perhaps implement) a fake3D background that dynamically scrolls the perspective, although that would make the game less and less NESy as a result
a fixed tileset that gives the illusion of 3D, coupled with straight linear movement might be better for this, i'm not sure
that's the question, do we want an UP input to move the character straight up, or move him along the perspective lines ?
i can imagine (and perhaps implement) a fake3D background that dynamically scrolls the perspective, although that would make the game less and less NESy as a result
a fixed tileset that gives the illusion of 3D, coupled with straight linear movement might be better for this, i'm not sure