05-04-2016, 01:03 PM
the only "fancy" graphical gimmicks that I imagine the arenas using is small amounts of parallax or layer scrolling for background layers, like the clouds and boat on the beach level for example.
A mode 7-esque effect is enticing, but it's not super vital, and it sometimes can make details on an image unintelligible. With a fixed perspective, everything is crisp and visible.
and the up input moving a character along perspective lines could feel odd to the disadvantage of the gameplay; because the angle of their movement would be different depending on how far they are from the vanishing point's center. it's simpler if up is up, down is down, and the player moves in 8 directions the way that they'd expect to.
A mode 7-esque effect is enticing, but it's not super vital, and it sometimes can make details on an image unintelligible. With a fixed perspective, everything is crisp and visible.
and the up input moving a character along perspective lines could feel odd to the disadvantage of the gameplay; because the angle of their movement would be different depending on how far they are from the vanishing point's center. it's simpler if up is up, down is down, and the player moves in 8 directions the way that they'd expect to.