05-07-2016, 04:11 PM
(05-07-2016, 03:58 PM)nobody231 Wrote:Yep, that's exactly how it is.(05-06-2016, 10:28 PM)Dimsley Wrote: I'd really like to help with ripping from this game but a lot of the model's export with black spots all over their textures (in most cases it's a characters eyes) with the exception of a few and I can't find out how to fix them.This is most likely the alpha transparency. The alpha transparency probably has some use (maybe the Spec map, like in SmashU's normal maps?).
![[Image: d7SwvcT.png]](http://i.imgur.com/d7SwvcT.png)
Using Susie's textures here as an example, the game keeps the specularity as the alpha channels for the textures. I recommend using Noesis to convert the textures to *.TGA, then split the diffuse and alpha channels into two separate textures manually.