05-07-2016, 04:11 PM
(05-07-2016, 03:58 PM)nobody231 Wrote:Yep, that's exactly how it is.(05-06-2016, 10:28 PM)Dimsley Wrote: I'd really like to help with ripping from this game but a lot of the model's export with black spots all over their textures (in most cases it's a characters eyes) with the exception of a few and I can't find out how to fix them.This is most likely the alpha transparency. The alpha transparency probably has some use (maybe the Spec map, like in SmashU's normal maps?).
Using Susie's textures here as an example, the game keeps the specularity as the alpha channels for the textures. I recommend using Noesis to convert the textures to *.TGA, then split the diffuse and alpha channels into two separate textures manually.